First of all, the deck is very reliant on Temur Battlecrier to function
For example, you could just use Hour of Promise to fetch two lands that produce an off-color, which then allows you to cast something like Nezahal, Primal Tide
The end result is ridiculous and self-aware in a B-movie, 8-year-olds-Lego-homunculus sort of way
Sorcery Color tag templates(None) Hunter's Prowess Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards." Sorcery Color tag templates(None) Nature's Lore Search your library for a Forest card, put that card onto the battlefield, then shuffle
Edge of Eternities - Station Winner: Evendo, Waking HavenEvendo, Waking Haven Runner-up: The Eternity ElevatorThe Eternity Elevator Station is a weird mechanic I'm not totally sold on just yet